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Staff need to be paid or they’ll walk out, and the prison needs to be kept in a good state or your prisoners will either riot or escape. All of these things need to be built and maintained using a limited budget. Irrespective of how you decide to run your prison, there are a few things that every prison you create will require: cells or a holding facility to house your inmates, a kitchen and a canteen to feed them, and staff to look after them and make sure they don’t escape. You can make the most authoritarian maximum security facility imaginable with grotty cells and high fences, or a penitentiary that has more in common with Butlin’s than Broadmoor, and everything in between. However, what kind of prison you decide to build upon the large plot of land you’re given is entirely up to you. The basic premise of Prison Architect’s main mode is to build and maintain a prison.
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#PRISON ARCHITECT DAILY BUDGET PS4#
With this in mind, it makes Double 11’s superb port of Prison Architect to the PS4 and Xbox One all that more impressive, successfully bringing Introversion’s prison management sim to consoles with reliable controls, while maintaining the look, feel and (most importantly) features of the original is a praise-worthy feat. With complex systems and charts that are difficult to follow on the TV when you’re slumped on the couch, and controls that require a level of precision and buttons that pads simply don’t have, it rarely ends well. As such, porting these games to consoles is a tricky affair. The sim genre is generally accepted as one of them.